Stormstead's Grand Tournament
Sunday, May 22nd at 3pm
Location: To be Announced
May I participate?
Yes! Up to Eight People will be permitted to participate up. Sign-ups to enter into the tournament will be happening between 2:30-3:30 pm SLT day of the event. Please make sure you have at least four hours available encase you are advanced forward.
How long will the Tournament last?
That depends on number of participants we have. Tournament is expected to last between three (approximate time for four participants) to six hours (approximate time for eight participants).
May I interrupt this event?
Roleplay is welcome to occur as roleplay would - but please do so respectfully. Please contact Jens.Ixchel if you are specifically intending to be disruptive to the ongoing tournament.
Can My Character Die or Sustain Major Injuries?
This tournament is not a brutal combat to the death, so risk of death is very low (and can only occur on your consent!), however there IS a potential of getting seriously injured! It will be up to the player to determine the extent of those injuries but all participants are /encouraged/ to roleplay out some form of injury sustained during the tournament for at least a short amount of time, or until they have gained outside aid in healing.
Can My Character use Weapons and Armor?
Yes! This is a WEAPONS Combat Tournament! All participants are expected to bring their Own weapon, though there will be weapons available for those who do not have them. All participants are ENCOURAGED to wear armor to protect their vital points!
This tournament is NOT a Combat to the Death and all participants are asked to NOT try to kill or severally injure their opponent.
Combat Dice Rules
- Each 'Tournament Bracket Fight' will consist of TWO participants and THREE Rounds.
- In the event of a tie in SCORE, a fourth round may be used.
- Participants may roll to see who goes first, but going first will /NOT/ provide a competitive edge- As each Round consists of EACH player getting to do an attack round.
- At the END of THREE Rounds, who ever has Highest Score advances.
- Score is NOT cumulative and resets at the beginning of each Three Round set!
- Official Mystara dice required (Must be Version 2.1)- can be acquired from Eyr's Welcome Center.
HOW COMBAT WORKS PER ROUND:
Player One: Attack Post.
Player One rolls Attack Roll.
Player Two rolls Defense Roll.
If Player One Rolls Higher- Player One gains a SCORE OF THE DIFFERENCE between the two rolls. Player two takes a /graded/ damage based on the difference!
If Player Two Rolls Higher- NO POINTS are awarded and the attack fails.
Player Two: Posts Result of Player One's Post, then Attacks.
Player Two rolls Attack Roll.
Player One rolls Defense.
If Player Two Rolls Higher- Player Two gains a SCORE OF THE DIFFERENCE between the two rolls. Player one takes a /graded/ damage based on the difference.
If Player One Rolls Higher- NO POINTS are awarded and the attack fails.
Player One will then post their response roll and either A. Make a new attack Post to start the NEXT Round. or B. if Three Rounds have already been completed, they do NOT post another Attack unless their is a Tie Round.
GRADED DAMAGE is based on the /DIFFERENCE/ between the Attack roll and the Defense roll.
The grading is as follows:
- A DIFFERENCE OF 80-100: Action attempt is hugely successful. The character’s attempt is considered successful and the receiving player roleplays out their character taking the fullest extent of the consequences up to but not including death (within consent).
- A DIFFERENCE OF 60-79: Action attempt is mostly successful. The receiving player’s character takes the hit of the attack, the effects strong, however are not excessive.
- A DIFFERENCE OF 40-59: Action attempt was close but not much of a success. The character will roleplay accepting the attempt though the effects and damage are below intended.
- A DIFFERENCE OF 1-39: Action attempt is poor. The receiving player will only take the most minimal damage from this near-failed attack. (for example: an attempted beheading results in a little cut across the cheek)
- A DIFFERENCE OF 0 or negative: The attack is a critical failure, the receiver takes no damage or effects whatsoever. It’s a miss, a slip, a glance, or other general “fumble”.
Who To Contact for more Info?