Swampfire refers to any plant - be it tree, shrub or fern - that is afflicted by a parasitic fungi that causes the vascular system of its host to glow an ember red and emit an unnaturally dry heat. The fungi itself is an invasive species from the Elemental Plane of Fire that got transported to Eyr by accident. If stem, branch or leaf is broken on the host, the plant's veins gout a jet of intense fire from the point of exposure. The flames can last anywhere from a few seconds to several minutes dependant on the severity of the injury to the host plant. Curiously, while the fire will likely light up anything in the immediate vicinity, the host plant and any other swampfire plants nearby will be left undamaged by the flame.

For most swamp travelers, swampfire is seen as a cautionary menace best avoided. Tread lightly or get burned, essentially. Several efforts have been made to harvest the properties of swampfire, but the plants prove to be too volatile in every case.



Stranglethorn is a kudzu with the ability to constrict or strangle anything or anyone that enters its surrounding environment or has the misfortune of coming in direct contact with it. Struggling or resisting Stranglethorn will cause the plant to exert a greater force of constriction. The plant itself is very inconspicuous, but can be distinguished by the presence of large patches of unexplained vines intertwining each other and the small thorns that cover its greenish-black body, with light green leaves.

The properties of Stranglethorn are used less as magical means and more as a weapon, able to harvest and grow dangerously quick wherever replanted. This acts as traps to those who may not wish to be found.


Witch’s Yew

Witch’s Yew are trees that are famously known for the contorted features on their trunks which resemble a crying or angry face, sometimes dripping in red sap. Despite the facial features, the tree is not sentient, but they have mystical properties that transfer to their bark and branches which can be used for various enchantments and magical spells. Witch’s Yew is a sister tree to the Sapient Pearwood, but native to Eyr.

Legend says that Witch’s Yew trees were once Treants of Rainwood punished for betraying or shaming the forests they swore to protect, being rooted and petrified to sit in a single spot for the rest of eternity. The location of these trees are unknown and rarely seen.


Piranha Plants

A species of carnivorous plants, the Piranha Plant is a massive entity that resembles a monstrous venus fly trap. Lying dormant if left alone, when travellers or animals approach, the Piranha Plant comes to life in an attempt to catch its pray in order to devour them whole and delivered to its ‘stomach’ containing corrosive digestive acids once swallowed.

The Piranha Plant itself does not harness anything powerful but it is said that the acid from their stomach sacs hold enormous potential for devising poisons that may cause the victim of it to develop skin necrosis.



A rather peculiar sentient flora  species, the Gnarlwrick resembles a large plant-like troll which often proves to be very slow-minded and weak. It cannot communicate through speech and appears as though it is constantly confused. The Gnarlwrick’s home is in swamps and flooded caverns which it rarely strays from.

Many harvest the eyes and nails of the Gnarlwrick to use for various ingredients in potions, often amplifying effects for whatever the brewer is making.


Flowering Death

The Flowering Death is a living plant that hangs from vines and resembles a very large pod with a slit that contains a mouth and sharp set of teeth. The pod cannot move from the area it grows but it is an avid marksman, spitting poisonous needles at those that cross its trail. The poison is able to paralyze small creatures for 30 minutes.

The Flowering Death is said to bloom magnificently only when it rains. However, when in bloom, it does emit a horrendously disgusting fragrance akin to rotting flesh, in hopes of attracting their actual prey - scavenging flies and beetles. During this time, the pod itself is dormant until the rain stops. Many harvest it during this time for its 8 kinds of magical pollen (1 for each school of magic). The reason for its varied magical pollen is to increase survival against a wide variety of environments.


Devil’s Thistle

Devil’s Thistle, as the name suggests, is easily recognized by its dark crimson hued thistle blossoms. The plant is toxic to the touch, causing the affected area to swell up immediately upon contact. The resulting swelling isn’t particularly painful and at worst might exhibit a mild itching or numbing sensation. Mostly, a victim might become panicked as the visual appearance of the affected extremity might cause fright over its engorged grotesqueness.



Briarweed is a bramble shrub with magical sleep inducing properties. It can be identified by its orange tipped leaves and thorns and found in various areas of the jungle. Getting cut by the thorns will cause the victim to fall into a deep undisturbed sleep for several hours. The berry of the Briarweed bramble carry the same effect as its thorns, but at a higher concentration. For this reason, the berry is commonly sought by healers and alchemists for the creation of powerful sleeping draughts.


Bloodstone Vengeance

Bloodstone Vengeance are incredibly delicate lilies which have glossy translucent petals. The veining along the petal surface mimics a crystalline appearance resembling a cut gemstone for which part of its name derives from. These flowers are found deep in the jungle nestled in between the roots of sheltering trees. Due to their fragility, Bloodstone Vengeance has developed a defensive mechanism through its pollen, which is where the second part of the name derives from.

While completely harmless to insects that aid in its pollination, other creatures who get a good whiff of the flower’s fragrance suffer a psychosomatic response that is initially similar to alcohol intoxication. The effect feels a great sense of euphoria and diminished motor coordination and will persist unless an antidote is administered. However, those who do not seek treatment over the course of the next three hours after contact become ferociously ill and may end up in a diminished state.


Grove’s Wort

Grove’s Wort is a lichen that can be found clinging to damp cave walls that produces its own bioluminescence that glows in hues of blue green light. If scraped off the wall and kept in a moistened glass jar, Grove’s Wort can be used as a light source. However, once dry the lichen quickly withers and ceases to glow.


Lethe’s Bramble

Lethe’s Bramble is a small white flower that grows from a thorny bush in remote areas of the jungle. It is not unaccessible but it is hard to differentiate which blossoms on its branches have magical properties and others that are completely inert. Those that can tell the difference must have the skill to harvest it, and if successful have a very potent magical herb for memory manipulation.

Those that use Lethe’s Bramble can affect their target in multiple ways. Depending on the charm or hex cast, it can be used in potions or simply by itself and said to restore or destroy memories based on how it is used.


Widow’s Scorn

Widow’s Scorn is a magical plant that is consistent with the appearance of pink orchids. The plant tends to grow in bundles, rarely capable of blooming individually. The Widow’s Scorn is powerful and only said to be available in one area in Eyr: near a pool at the very top of a large waterfall.

Widow’s Scorn is used as a paralyzer, often concentrated or boiled and consumed by its victim. The paralysis lasts for 4 hours and it is said those that feel its wrath experience agonizing pain during that time.