Werecat Strengths & Weaknesses
Bastet in Eyr all possess the universal strengths & weaknesses. It is important to note that these vary depending on which physical form the character is in. Each Bastet has four forms total, with a fifth if you choose the "Tiny Paws" gift. The base (bastet) form is constant and counts as the first form. You also have three additional forms for your character. Each have their own strengths, weaknesses and appearance. Be sure to adhere to them!
Your character must adhere to these strengths and weaknesses in addition to your character class (e.g., mage, berserker, ranger, baker, etc.). Your character class may not enhance nor negate or otherwise adjust these abilities, strengths and weaknesses in any way. By example, a mage may not "magically add" extra bite muscles to her form for greater jaw power nor could she "magic away" her weakness for silver. Only selected Unique Gifts may adjust this ability, strength, & weakness set (see further below for details).
Regardless of what form you are in the weaknesses below will apply.
Pure Silver: Pure, sterling-grade silver is deadly to all Bastet. Wounds created with silver cannot regenerate, and require magical healing. Pure silver burns to the touch, and atomized silver can cause extreme reactions in the eyes, lungs and skin. Impure silver - that most commonly found in plating, buckles, buttons and currency - is not as effective.
Catsbane: Catsbane in leaf-form can render the senses of Bastet useless very quickly. If a Bastet should come near fresh Catsbane leaves (dry leaves are uneffective) there can be extreme reactions to it. The eyes and nose can start to water and itch, in addition there can be a loss of scent, taste and a temporary loss of eyesight. Other symptoms of Catsbane on Bastet include: extreme pain, muscle cramps,difficulty breathing and heavy perspiration. Also, Catsbane mixed into a potion can prevent Bastet from shifiting into another form due it its poisonous properties.
Shifting Limitations: You can only shift twice per real life day. The transformation from one form to another is considered one full shift. If you possess multiple forms, you may shift freely between any of them, within the limit of your allowed shifts per day.
Intense Stimuli: Having enhanced hearing, smell, and vision also makes Bastet vulnerable to experiencing shock and pain from extreme stimuli such as bright flashes of light, sharp and/or loud noises, and intense odors. A bustling tavern can become sensory overload quickly, and even a whiff of Catsbane nearby overwhelm a Bastet’s acute senses.
Predatory Aura: The opposite of predatory affinity-- in all forms, natural prey will become agitated, fearful, uneasy, and may even flee in your presence.
The bastet form is a semi-shift between humanoid and war forms. The character takes on a fully cat-like appearance but maintains a more upright posture and a smaller, human-like build. Legs are digigrade, body fully covered in fur, with eyes, ears, tail and teeth like a feline. This is the Bastet's true form and thus requires no energy to be in. This form, however, is NOT neko-like. Humans with ears, tail, and pawed feet are not permitted.
Bastet Form Strengths
Senses: Sight, hearing and smell are 1.5x as acute as that of a normal human. Moderate Night Vision.
Speed & Agility: Reflexes, running speed, stamina, and flexibility are much better than an average human. The Bastet is superior to average humans.
Strength: Physical capabilities tend to be much stronger than an average human. Bastet are muscular, flexible and agile and approximately 1.5x as strong as an average human.
Predatory Affinity: Beasts of the forests that are predators often sense a Bastet and yield to it, though some become aggressive and territorial. Natural kin to Bastet may express an affinity and tameness around them.
Regeneration: Bastet have the ability to heal their wounds at twice the speed of an average human (excludes wounds made by silver or those that cannot regenerate, such as beheading).
Bastet Specific Weakness
There are no Bastet Form specific weakness. Refer back to the universal weaknesses
The human form of the Bastet is a simple form that resembles a regular human with the possibilities of a few feline features such as claws or eyes. However, it should be noted that this form is intended for disguise and therefore should be nearly indistinguishable from the appearance of a normal human.
Human Form Strengths
Senses: Sight, hearing and smell become weaker in human form. Their senses are either on par with humans or only slightly above average when in this Form. Minimal Night Vision. A werecat undergoes a dampening of their naturally acute senses to assume this form.
Speed & Agility: Reflexes, running speed, stamina, and flexibility are slightly to moderately better than an average human. The human-form Bastet is comparable to a well-trained athlete in this respect; however, speed and agility are not super-human, and they can be matched by other well-trained humans.
Strength: Physical capabilities tend to be slightly to moderately stronger than an average human. Bastet in human form are very athletic in build.
Predatory Affinity: Beasts of the forests that are predators often sense a Bastet and yield to it, though some become aggressive and territorial. Natural predatory cats may express an affinity and tameness around human-form Bastet that they don't for other humankind.
Regeneration: In human form, Bastet have the ability to heal their wounds at twice the speed of an average human (excludes wounds made by silver or those that cannot regenerate, such as beheading).
Human Form Weaknesses
Painful Shifting: The process of assuming this form is painful and draining, though not as much so as shifting into War Form; it requires at least two full posts in order to complete, during which time no other actions can be taken.
The war form is the exalted expression of strength and ferocity for any Bastet. The war form is a hulking, terrifying beast-- humanoid in posture, but entirely bestial. With a fully cat-like face, claws and fur, this form stands several feet taller and weighs much more than its human counterpart. Maintaining this form requires a lot of energy, leaving the creature physically exhausted after shifting back.
Senses: Sight, hearing and smell are twice as acute as that of a normal human. Acute Night Vision
Speed & Agility: Speed is 2x as fast as the fastest human runner in SHORT bursts; however agility is 0.5x (half) that of a normal human due to the hulking mass of the beast.
Strength: Physical ability is 2x the strength of a normal human, being immensely powerful. Laden with bulky fast-twitch muscle, the Bastet war form is gifted with short bursts of power.
Predatory Affinity: Beasts of the forests that are predators often sense a Bastet and yield to it, though some become aggressive and territorial. Natural kin to Bastet may express an affinity and tameness around war-form Bastet.
Regeneration: In War form, Bastet have the ability to heal their wounds at 10x the speed of an average human (excludes wounds made by silver or those that cannot regenerate, such as beheading).
Warform Specific Weaknesses
"With great power comes great cost."
Primal Mind: While in War Form, your thoughts are governed by the primal instincts of a cat. You lose your capacity for human thought and reasoning, and you do not feel emotions as a human would. You recognize friend from foe, and instinctively know your pride-mates. You are also incapable of any human speech communication (common, Eyranese), nor do you understand it. You communicate through the use of body language, grunts, growls, purrs, and reading the scents of others (D’vin language).
Painful Shifting: The process of shifting into or out of War Form is extremely painful and draining. It takes at least two full posts in order to complete, during which time the Bastet is extremely vulnerable and is unable to take any other action. After the shift is complete, the Bastet will be extremely hungry.
Poor Swimming: Due to the sheer size, weight, and ungainly claws and limbs, the War Form Bastet cannot swim well and can easily drown in deep water.
Tactical Gear Limit: In War Form, Bastet may not wear tactical gear such as gauntlets, shields, and armor. Light accessorizing is permitted (cape, loin cloth, necklace, etc.).
Weapons Limit: In War Form, Bastet may not carry any weapons -- they are one big walking weapon.
Magic Casting Limit: In War Form, Bastet may not use or cast magic or psionics -- no exceptions.
The quadruped form is a simple quadruped predatory cat, such as a lion, cheetah, panther, lynx, and so on. The quadruped form is the average size and build of a predatory cat, and takes on a variety of coat colors and patterns depending on their type.
Senses: Sight, hearing and smell are 5x as acute as that of a normal human, i.e. the equivalent of a natural huge cat (in this case: Lion, tiger, jaguar etc). Acute night vision.
Speed & Agility: Extremely quick and agile, the form is capable of both great bursts of speed and long continuous marathons at a medium trot without needing to stop. The quad form is as agile and as fast as a natural huge cat.
Strength: 1.5x stronger as an average human, the form is equal to a natural huge cat in strength.
Predatory Affinity: Beasts of the forests that are predators often sense a Bastet and yield to it, though some become aggressive and territorial. Natural kin to Bastet may express an affinity and even bond to a quad form Bastet.
Regeneration: In quad form, Bastet have the ability to heal their wounds at 10x the speed of an average human (excludes wounds made by silver or those that cannot regenerate, such as beheading).
Quad Specific Weaknesses
Primal Mind: While in quad form, thoughts are governed by the primal instincts of a cat. Bastet lose capacity for human thought and reasoning, and do not feel emotions as a human would. They do recognize friend from foe, and instinctively know their pride-mates. Additionally, they are also incapable of any human speech communication (common, Eyranese), nor do you understand it. You communicate through the use of body language, grunts, growls, purrs, and reading the scents of others (D’vin language).
Weapons Limit: In quad form, Bastet may not carry any weapons.
Armour/Clothes: In quad form, Bastet may not wear any kind of armour or clothes.
Magic Casting Limit: In quad form, Bastet may not use or cast magic or psionics -- no exceptions.
Bastet in Eyr possess a variety of special and unique abilities that set them apart from others and define them. You may select up to THREE gifts below to bestow upon your character to enhance their ability above and beyond the standard skillset of a Werecat. Once you’ve selected your gifts you can’t go back and change them. We encourage you to note your gifts in your profile picks as it can be helpful for you and your scene partners. Every unique gift has an associated “cost” that must be accounted for in your roleplay. Failing to do so can result in action by the Admin Team.
Call of the Wild
Able to summon a big-cat (tiger, lion, panther, jaguar, cougar, leopard, lynx, cheetah. No sabretooth tigers or hellcats) to fight alongside them (must wait 3 Post rounds for the cat to arrive)..
Cost: Can only be used once a day. Summoned cat can fight alongside the Bastet for 5 post rounds before the jungle calls it back and it has to run off. Summoned cat is not able to heal wounds (normal animal).
Gift of Tiny Paws
Able to shift into a small domestic cat for disguise.
Cost: Can only be used twice a day (shifting from Bastet or Were-form to domestic cat - shifting back from domestic cat into Bastet or Were-form). Shifting comes with pain, exhaustion, disorientation, confusion and the need to regain energy through feeding. Character will lose the ability to speak Common and Eyranese (D’vin is OK). Character will lose the ability to wield magic/psionics in the domestic cat form.
Gift of Jungle Tracking
Able to pick up scent beyond the limit of 20 meters (essentially you can use your mini-map to track people within 100m - prior OOC consent required as they may have their own scent or identity concealed).
Cost: Characters other senses will be dulled to only 10% of their normal strength while using this gift. Character will be slowed down to normal human speed due to the concentration needed for scenting the target.
Mask the Beast
Conceal your scent and aura and seem entirely human while sneaking up on a target. Can be used together with the gift ‘Silent Paw’.
Cost: All senses (including smell) are dulled to half that of a human for the duration of use.
Gift of Silent Stalking
While used the character will get a bonus to stealth and will be able to sneak up on others silently while otherwise not possible (roll for effect: 1 - 30 will last 1 post rounds, 31 - 60 will last 2 post rounds, 61 - 85 will last 3 post rounds 86 - 100 will last 4 post rounds). Must be roleplayed out actively (sneaking up, settling down to listen, actively spying).
Cost: Can be used once a day. Cannot be used with melee attacks (ranged attack permissible).
Gift of Endurance
Character’s wounds will heal at a faster rate than normal and thus make the werecat able to last longer during a fight. Regeneration: Wounds will heal at 3x the speed of an average human on top of the normal healing rate of the Bastet (3x healing in Bastet form, 3x healing in Quad form, 10x healing in war form. Excludes wounds caused by silver or those that can not regenerate, such as beheading).
Cost: Can only be used once a day. Character will have to feed after the healing process and will be incredibly drowsy and tired. Werecats require an entire day of lazing, napping and deep sleep to replenish the severe exhaustion that comes with faster healing. While in this severely drowsy state the werecat is highly vulnerable to further attack and should seek safe respite.
Gift of the Shapeshifter
Character can shapeshift four times a day instead of two.
Cost: Character will lose the ability to speak Common and Eyranese, to perform magic, wield weapons or wear armour in shifted forms. Shifting costs like pain, exhaustion, disorientation, confusion, need to feed still apply. The gift ‘Tiny Paws’ can not be chosen in addition to this gift.
Gift of Silver Resilience
Negative effects of silver are reduced by about a third in shifted forms, human form tolerates silver as a “normal” human would.
Cost: Character must wear low grade silver (5% to 25% silver) daily to build up tolerance (and will suffer negative side-effects such as itching, discomfort and allergies). One less shift allowed per day - even with the gift of Shapeshifting. Total strength and fortitude in shifted forms is reduced by 30%.
The Hypnotic Purr is akin to an enchantment spell and its effects go above and beyond the normal effects of a cat’s purr. Hypnotic Purr calms aggression and agitation in other creatures and people to the point an attacker may simply forget to fight and just enjoy the soft vibrating purr. Hypnotic purr cannot be evaded by deafening the ears, one must actively flee or issue a counter-spell against enchantment. Can be used for active manipulation for up to 3 post rounds.
Cost: Can be used twice a day. Bastet won’t be able to concentrate onto something else than the purring. It’s whole attention must go into the effort to ‘seduce’ its target to get what they aim for (can be either defense, offensive manipulation to get something, etc.).
Gift of Fortuna
Cats love their friends, and they’re famous for their incredible luck. This Gift allows them to share some of that good fortune with others, or even to use a bit of it themselves. Once per day, the werecat player may re-roll one of his dice, and one of his friend’s dice, and he and his friend may choose the better roll. This applies for all dice interactions, including combat, sim traps, or simple dice decision making (i.e. will this food make me sick?).
Cost: Limit 1 re-roll per own dice, 1 re-roll for friend’s dice - per day. The player can’t force their friends to re-roll, it’s considered a favor and the friend may accept or decline. “Friend” is defined as your character’s ally, raiding party, faction comrade, race comrade, etc. -- not a personal OOC friend. Fortuna brings luck in-character to the Werecat and the Werecat’s friend. Abuse of the gift (using it several times in a day and trying to not get caught) can result in losing the ability for your character permanently.