Cetorians, or Shark Mer, possess a humanoid torso, but from the waist down have the tail of a shark. They are also gifted with the cartilaginous skeleton and the continuous replacement of razor sharp teeth of the shark. They share multiple similarities with Ray Mer. Gifted hunters, shark mer are a force to be reckoned with.
The personality of a shark mer varies by the breed of shark the mer emulates. Some sharks, and therefore some shark mer are deadly loners, seeking the company of others to eat or breed before returning to their solitary ways. Others live in schools, and are social and playful, albeit deadly companions.
- Cetorians are deadly and effective predators. They are 1.5 times the strength of a regular human.
- They possess keen senses, all of which are heightened:
- Electroreception: the ability to detect the electrical signature of prey in the water
- Cetorians possess the ability to replace any teeth they have lost.
- Cetorians are long-lived, and have a life expectancy of up to 1000 years.
- Shark mer cannot be on land in merform for an extended period, as the cartilage of their rib cages crushes under their own weight, suffocating them.
- They must be in frequent motion in order to force water over their gills. Too much restriction can cause them to suffocate.
Cetorian Mer can take on a humanoid landform once daily, with the following guidelines:
- You only get two forms: Your Mer Form and a Land Form. The Land Form may have fins, scales, and other vestiges of merfolk heritage if you choose.
- Please do not abuse this privilege by shifting too frequently.
- We ask that you use at least two post rounds to complete your character's shift. Your character's shift can be interrupted, and we ask every other shapeshifting character race to use more than one post round to accomplish a shift. You should as well.
- Merfolk are water dwellers, and are at their best in the water take this into consideration. Shark mer are not strong in humanoid form due to their lack of a true skeleton. They quickly grow weak and must return to the water in order to survive. Spells cast in landform will reflect this weakness and will not be as effective.