Raymer

Ray mer share much in common with their cousins the Cetorians, or shark mer. They possess a humanoid torso, but from the waist down have the wings and stinger of a ray. Ray mer are also gifted with the cartilaginous skeleton and strong powerful jaws to crush the shells of their prey. The flat bodies of Ray Mer allow them to hide on the sea floor undetected, as well as scour the sea floor for mollusks, crustaceans, and small fish.

The personality of ray mer are generally laid back and curious, using their sensitive fins to explore the environment around them, but that does not mean they are without threat. The venomous barb in their stinger can bring pain, and if inflicted in a vital area, can bring about death.

 

Strengths


  • Ray Mer possess the same strength as the average human.
  • They possess keen senses, all of which are heightened:
  • Eyesight
  • Smell
  • Taste
  • Hearing
  • Touch
  • Electroreception: the ability to detect the electrical signature of prey in the water
  • Ray Mer can use a venomous stinger for protection, inflicting a painful injury upon an opponent.
  • Ray mer are long-lived, and have a life expectancy of up to 1000 years.

 

Weaknesses


Ray Mer can take on a humanoid landform once daily, with the following guidelines:

  • You only get two forms: Your Mer Form and a Land Form. The Land Form may have fins, scales, and other vestiges of merfolk heritage if you choose.
  • Your character may shift unlimited times per day. Once into legs, and once into tail. Please do not abuse this privilege by shifting too frequently. However, Ray Mer cannot be on land in merform for an extended period, as the cartilage of their rib cages crushes under their own weight, suffocating them.
  • We ask that you use at least two post rounds to complete your character's shift. Your character's shift can be interrupted, and we ask every other shapeshifting character race to use more than one post round to accomplish a shift. You should as well.
  • Merfolk are water dwellers, and are at their best in the water take this into consideration. Ray mer are not strong in humanoid form due to their lack of a true skeleton. They quickly grow weak and must return to the water in order to survive. Spells cast in landform will reflect this weakness and will not be as effective.