Mystfolk FAQ | Fae Touched & Mystsickness

Overview


Mystfolk Collage Alt

The Mystfolk tribe today encompasses a variety of mystical beings, ranging from the well-known fairies and fauns to the rare glastig and grig. Subsequently, the race encompasses a spectrum of personalities as well, many of which may change with a shift in the wind. Many live within the lush jungles of the land, finding shelter where they can or sanctuary at the Sacred Stone Circle far from civilized man. As a whole, the Mystfolk carry a chaotic neutrality towards their neighbors, with a clear priority on protecting the jungle they have now been tied so deeply to. Second only to this are their strange customs, and great woe has come to those native outsiders who dabbled in Mystfolk affairs.

The main goal of the Mystfolk community as a whole is to protect nature, especially the forest, preserve the ‘circle of life’, and maintain the natural fluctuations of light & darkness and order & chaos. This is accomplished in a variety of ways, such as defending the forest from invaders, creating chaos through trickery, helping with natural decay of buildings, and celebrating the seasons (to name just a few).

Generally, the Mystfolk community carries a ‘chaotic neutral’ approach, or carries varying views of other groups depending on their community and forest’s mood. Some days they will be kind and helpful to their neighbors; other days they may be nasty tricksters. This is built upon their effort to support the ebb and flow of light & darkness and chaos & order.

If an outsider or group goes against the community’s goals or cultural values, they may quickly find themselves on the wrong side of an angry tribe, however. Individuals may hold their own perspectives and attitudes towards other races and groups. Differences of opinions and perspectives within the group can add to roleplay.

Just as there are a wide variety of creatures that make up the Mystfolk, they believe in a wide variety of deities and spiritual entities, with no one system or name being right. During their holiday celebrations, leaders of rituals often note that the deity/deities being invited and celebrated go by many names and titles. Their celebrations mark major changes within the year (often inspired by RL Pagan holidays) and are some of the biggest events in all of the land!

 

MYSTFOLK FAQ


  • What is considered a Mystfolk? +

    A vast and growing variety of beings can be considered Mystfolk; if they can be described as a creature or entity of nature – especially of forests or ‘beyond the veil’ – they may be considered a Mystfolk. Certain creatures, such as naiads, may be considered part of another race group depending on how the character is played.

    ---List of Races that can be seen as Mystfolk---

    Note: if you are playing a shapeshifter or something not listed on the standard list of the Mysts of Eyr Race Rules, you need to go through the non-standard character application process. See the Race Rules page within the Myst of Eyr Rules for more information.

    Mystfolk: Fairy Folk

    Mystfolk: Fauna

    Mystfolk: Sidhe

    Mystfolk: Nymphs

    Mystfolk: Flora

    Half-human, half-fae (acceptance based on individual)

  • What are common attributes of Mystfolk? +

    Each Mystfolk is an individual and will have its own strengths and weaknesses based on their history and heritage; however, most, if not all, Mystfolk share the following characteristics:

    - Magical affinity (though not all have magical abilities)
    - Affinity for nature and spirit/’beyond the veil’ communication
    - Strange, sometimes philosophical thought-processes
    - Penchant for shiny objects
    - Sweet tooths and odd cravings
    - Healed by sugar, apples and milk in addition to other healing techniques (especially needed when iron or salt is involved)
    - Easily distracted
    - Vulnerability to iron metal and salt (can cause severe burns, numbness, muscle pain, and blood poisoning)
    - Unable to tell a lie

  • How is the Mystfolk community structured? +

    Please visit this page for the structure of the Mystfolk Tribe. Which can be found here: Mystfolk Tribe

  • The Mound - The Moei Aising - The Mystfolk +

    A relic of Mystara, the Mound was once a site of heritage among the Mystfolk. In the cataclysm that was the fall of Mystara, the then Atriarch of the Myst, Joshua, along with the help of many of his councilors and fellow Mystfolk, used an immense amount of power to physically rip the Mound from the ground, using it as an Ark of sorts to float thousands of Mystaran refugee's to the Island of Eyr, where it now resides, located to the far South-East of the Island. Once bound by powerful wards to keep outsiders away...the magic of the Mound has faded with time, having been torn from its natural resting place. Seeing the need to rectify this...Joshua sought to help the first Myan of the Moei Aising unite the native races of Eyr, gifting the Mound to them, with the intent of restoring it's magic by the grace of the Ame Moei. The Mystfolk who linger in Eyr, still upholding the traditions and customs of their people, strive to ensure the balance of this new realm...and keep the Mound, and entirety of the Jungle under their protection.
  • What is the goal of Mystfolk community? +

    The main goal of the Mystfolk community as a whole is to protect nature, especially the forest, preserve the ‘circle of life’, and maintain the natural fluctuations of light & darkness and order & chaos. This is accomplished in a variety of ways, such as defending the forest from invaders, creating chaos through trickery, helping with natural decay of buildings, and celebrating the seasons (to name just a few).
  • How does the Mystfolk community view other groups? +

    Generally, the Mystfolk community carries a ‘chaotic neutral’ approach, or carries varying views of other groups depending on their community and forest’s mood. Some days they will be kind and helpful to their neighbors; other days they may be nasty tricksters. This is built upon their effort to support the ebb and flow of light & darkness and chaos & order.

    If an outsider or group goes against the community’s goals or cultural values, they may quickly find themselves on the wrong side of an angry tribe, however.

    Individuals may hold their own perspectives and attitudes towards other races and groups. Differences of opinions and perspectives within the group can add to roleplay.

  • Do the Mystfolk have a belief system? +

    Just as there are a wide variety of creatures that make up the Mystfolk, they believe in a wide variety of deities and spiritual entities, with no one system or name being right. During their holiday celebrations, leaders of rituals often note that the deity/deities being invited and celebrated go by many names and titles. Their celebrations mark major changes within the year (often inspired by RL Pagan holidays) and are some of the biggest events in all of the land!
  • How do I join the Mystfolk group? +

    Fill out a Race Tribe application here:
    https://mystara.wufoo.com/forms/mysts-of-eyr-race-tribe-application/

    Current Mystfolk Leader: (TBD)
    Current Mystfolk Officers: (TBD)

  • I have more questions! +

    Feel free to contact any of the Mystfolk staff, Mysts of Eyr Mentors, or Admins if you have any questions or concerns.
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FAE TOUCHED AND MYSTSICKNESS


All goods handled for an hour by Mystfolk carry the taint of Myst. This can lead anyone who consumes or uses these affected goods to either become temporarily myst sick or fae high. A mystfolk must handle an item for an hour to pass on the properties of Myst. In time, a tolerance to becoming fae high or myst sick can be built up. This, however does not make one immune to either ailment. Generally, certain races are prone to become fae high or myst sick, but the player may choose either condition. Players may also abstain consent from feeling either conditions.

Mer and Wolves are among the most likely to succumb to becoming fae high. Demons, undead, and the unnaturally created are susceptible to becoming Mystsick. Humans and celestials are prone to becoming either fae high or mystsick. Elves and dragons however have the highest tolerance, but neither are immune. All Mystfolk are immune.

Fae high is a result of being in the presence of a high concentration of the myst element or fae magic, mystfolk themselves, or eating fae touched food. Symptoms are experiencing a drug like effect, which may be positive (euphoric, incredible daydreams, lustful, giddy) or it may be negative (paranoid, frightened, vivid waking nightmares), and typically includes synesthesia, light headedness, and temporary onset mystfolk weaknesses to iron, being warded by salt, and having an inability to lie. Symptoms dissipate when time is spent away from the fae or when the food has been digested and passed. Might be eased up by eating bland food as well as simply resting.

Myst sickness is an illness brought on by being in the presence of a high concentration of the myst element, found all throughout the mystfolk mound and mystfolk themselves, or by eating fae touched food. Symptoms may include any combination of nausea, vomiting, dizziness, headache, blurred vision, diarrhea, muscle aches, cramps, loss of consciousness.

This information pertains to Fae-touched within Eyr. If you have any questions or concerns, please read the FAQ below or contact a Mystfolk leader or admin!

  • What is a Fae-Touched? +

    A fae-touched is an individual that was not born a Mystfolk that has gone through an experience to become a Mystfolk. This term is sometimes used interchangeably with those that are half-fae or have fae heritage, as they often have very similar characteristics; there is no harm in the mixed usage, but for the information provided here, it only refers to those that are not originally Mystfolk.

    Fae-touched are often originally humans, as they are the most susceptible to the process. Races that are resistant to disease or magic are less likely to become fae-touched; those already affected by a form-changing affliction (such as lycanthropy or sirenium) will also have a high resistance to becoming fae-touched. Celestial beings such as angels and demons cannot be fae-touched.

  • What does a Fae-touched look like? +

    A fae-touched looks like their original race or ‘base form’ with minor to moderate physical changes. The most common are notably pointed ears, slanted eye shapes, shift in hair color, and shift in eye color; rarer features are the growth of antlers, change in skin color, growth of fur, growth of leaves/flowers, and growth of small wings. Rarer features are found in those that have gone through a process that makes the individual permanently a fae-touched. Features often reflect what a fae-touched was doing or eating during their process or transformation. In example, a person that hung out around satyrs may develop horns, while those that had the urge to eat leaves and lie among the trees may have green hair and sprout their own foliage.

    In the rare case that a being like a lycan or siren are fae-touched, they will take on a hybridized form with Mystfolk features. In example, a lycan will be caught between the shift from a human and beast while branches stick out of its fur.

  • What abilities do Fae-touched have? +

    Fae-touched have minor Mystfolk abilities, which include an increase in luck, magical affinity (though not necessarily ability), and the ability to spiritually connect with nature. Magic spells, talking to animals and plants, and speaking in tongues are more advanced abilities that must be learned, often with the assistance of a natural Mystfolk.

    Fae-touched keep general abilities that they had in their base form, so long as it doesn’t conflict with their new nature. In example, a person that could perform magic still can, but a good liar will no longer be able to lie.

  • What other characteristics do Fae-touched have? +

    Like natural Mystfolk, Fae-touched tend to have a penchant for sweet-foods, mischief, and games. They also are easily distracted, have odd trains of thought, become sensitive to iron, and have difficulty lying. Permanent fae-touched develop the features of true-name, being completely unable to lie, and a severe sensitivity to iron, just like with other Mystfolk. Permanent Fae-touched may also develop characteristics reflecting a particular race of natural Mystfolk that they were often around during their transformation.
  • How does one temporarily become Fae-touched? +

    A person may temporarily be Fae-touched by eating Mystfolk food for 3 subsequent days (must be roleplayed out; days are RL days); those with higher resistance must eat for 7. This may also be accomplished by the person being stuck in a Mystfolk territory for 5 subsequent days, with those of high resistance must be there for 10.

    During this time, the person will have bouts of - due to the food or area - nausea, dizziness, forgetfulness, odd trains of thought, headaches, muscle-soreness (especially if they are physically changing), hallucinations (pleasurable and frightful), increased arousal, and increased risk of miscarriage. The longer one spends consecutive eating and/or in a Mystfolk territory, the more frequent and more intense these effects will be.

    A person may be cleansed of temporary fae-touching by spending the same amount of time that they were eating Mystfood or in a Mystfolk area away from any Mystfolk and their territory, drinking pure water, and eating plain, non-flavored food. During this time, they will fight urges to eat Mystfood, food that is flavored (especially sweet), go to the Mystfolk areas, go to the forest, and to cause mischief. They will also experience, with gradually declining intensity, the effects listed in the previous paragraph.

  • How does one permanently become Fae-touched? +

    A person may become permanently fae-touched by either receiving permission from the Mystfolk Atriarch or being punished into servitude by the Atriarch. Both require relatively the same process, although those that receive permission join the community in a positive light, while those forced into servitude are not trusted nor welcomed.

    The individual is watched over by a Keeper (a natural and accepted Mystfolk member) as they spend two to three consecutive weeks roleplaying eating Mystfood, spending time in Mystfolk areas (especially the Sacred Circle), and doing tasks for the community. (The person does not have to be on every single day RPing, but most of the time period should be spent RPing as such; being gone for an extended time or playing on another character to wait out the time period is -not- appropriate. The Keeper does not need to be around for all RP, but should be kept in touch and involved when able.)

    During this time period, the individual will experience the person will experience moderate to severe nausea, dizziness, forgetfulness, odd trains of thought, headaches, muscle-soreness (especially if they are physically changing), hallucinations (pleasurable and frightful), waking dreams, waking nightmares, increased arousal, strange cravings (i.e., eating silver or sour milk), strange sexual urges, heartburn, indigestion, upset stomach, increased appetite, lack of appetite, and/or mood swings.

    For those that receive permission, a ‘rebirth’ ceremony will be held at the end of this period. The person is undressed, ritually washed while nude in Mystfolk water by the Atriarch or an appointed Mystfolk, then led up/carried up to the Sacred Stone Circle. There, the person is dressed in new garments and ‘reawakened’ as their new, Mystfolk self. Depending on circumstances, they may then be led to the throne to be charged with a role, such as ‘fae-knight’. (A fae-knight is an individual charged with primarily assisting, protecting, and sometimes entertaining the Atriarch, though they may help the whole community.)

    For those that are being punished, they will receive a minor recognition ceremony, where they will be undressed and have four items smeared upon their forehead: Mystfolk water, soil from the Sacred Stone Circle, warm fire ashes, and pollen caught from the air. This is to represent their mark to serve nature and its people.

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Mystfolk Subraces and Half-Breeds


Please note, if you are interested in playing a race not described below, please contact an administrator for approval.

  SUBRACES:     Equine     Fairy     Fauna     Flora     Nymph     Sidhe  
  HALF-MYSTFOLK:     Half-Genie     Half-Human