General Venom Information

Spitter and Viper Naga are the only types of Naga able to use venom. All venomous Naga are able to control the amount of venom injected to some degree, the youngest barely able and the oldest almost in complete control. All venomous Naga are able to give a “dry bite” where there is no venom injected and will do so unless they intend to kill or severely wound their target. The Spitter naga is calculated and direct in combat as they are naturally more frail than other subtypes. Consider them your Rogue or Archer class. Viper Naga are the middle ground of the Naga subtypes, preferring more direct means of envenomation. Viper Naga are strong and fast, but not to the degree of a Constrictor or Spitter in either end of the spectrum. Consider them your Warrior class.

Spitter Naga have beveled, circular apertures on the outer surface of the fang just above where the venom is ejected. These fangs have spiral grooves inside them, much like the barrel of a gun, that allows for accuracy and range. Spitter Naga use their venom as a painful irritant in combat and rely on tactical movement to defend themselves. Spitter Naga prefer ranged spells and weapons such as pikes in combat as they’re advantage lies in distance. They are very accurate when spitting venom, but it is only done in small doses as to create a spray when contact occurs. A Spitter Naga would aim for vulnerable areas such as the eyes, mouth, and exposed wounds. Spitter Naga are able to inject venom via traditional bite, though the risk in combat is significantly higher. The venom glands of a Spitter Naga are able to hold 3-10 shots of ranged venom and when injecting via bite 1-2 bites before depleted for a period of 2 days. (1 day to restore half the amount of the glands)

Viper Naga have the traditional long fangs we all know and love. These fangs fold to the roof of the mouth when not in use and are controlled by a short, highly movable, maxillary bone. The fangs of the Viper Naga are like large needles in that they are hollow and able to inject large amounts of venom in a single bite. Viper Naga prefer spells and weaponry that can accompany their close-quarters envenomation such as, Chill Touch and Daggers/Swords. Viper Naga are able to inject as little or as much venom as they choose when biting, but they are more likely to completely deplete their venom glands when in combat. The reason for this is that Viper Naga are extremely vulnerable to injury when their fangs are injecting, the victim moving about providing a higher chance for the large fangs to be snapped or torn from the Viper Naga’s mouth. A Viper Naga would aim to weaken their prey through magic or physical attack before biting to prevent struggle and resulting injury. The Viper Naga are also capable of quick strikes, though such a tactic is risky and often used as a defensive measure more than an offensive. The venom glands of a Viper Naga are able to hold 2-3 deadly doses of venom at a time. If completely drained, the venom glands of a Viper Naga will take 3 days to completely be filled. (1 day to restore ⅓ the total capacity of the glands)

Types of Venom


Is a venom that is exclusive to Spitter Naga. Neurotoxin destroys nerve connections and can cause anything from seizures to death. Neurotoxin in Naga has 3 different levels of potency. The first level is Paralysis in which the venom attaches to the neurons which leads to no nerve impulse, thereby paralysing the nerves. The second level is Seizure in which organ failure begins to occur, the venom essentially ceasing nerve function for long enough to cause this. Violent spasms and an inability to control bodily function are signs of this occurring in a victim. The third and final level is Total Organ Failure** in which all bodily functions cease and the victim is declared Dead. Any bite is initially at the Paralysis level and will progress over time towards Total Organ Failure**, the speed of progression dependant on the victim’s tolerance/resistance to the venom. Neurotoxin is the most deadly of the Naga venoms and is a faster process than that of Hemotoxin. On average to get from Paralysis to Total Organ Failure** takes 6-8 hours.


Is a venom that is exclusive to Viper Naga. Hemotoxin affects the blood and organs, causing a breakdown or inflammation in the body. Hemotoxins also aid in digestion as they attack the tissue in the region of the bite, destroying natural proteins. The effects of Naga Hemotoxin increases as time progresses, the progression of time dependant upon the victim’s tolerance/resistance and the speed of treatment. The first level is Clotting in which the venom prevents the clotting of blood and makes it easier for the victim to bleed out both internally and externally. The second level is Tissue Degeneration in which the venom begins to break down the natural proteins in the victim’s organs. The third and final level is Total Organ Failure** in which all bodily functions cease and the victim is declared Dead. Hemotoxins are the most painful of the Naga venoms as breathing hurts and tissue begins to die. Hemotoxins are also slower to progress than Neurotoxin as the process does not directly affect the nervous system. On average to get from Clotting to Total Organ Failure** takes 8-12 hours.

**Note: Total Organ Failure should only be reached if the character’s typist agrees to Death and never otherwize. It can be assumed they have received medical attention or simply outlasted the venom and Death should NEVER be the outcome without prior consent.

Naga Venom in RolePlay


The Naga Tribe will be very protective of their venoms, not easily willing to part with the substance. The venom, regardless of the type, has a maximum lifespan of 48 hours when properly bottled for sale or trade. In RP the Naga will be immune to their own type of venom as it is a naturally produced substance. A Spitter’s venom will have a full affect on a Viper and vise versa, though the Tribe will have easy access to the antivenom, naturally. I would like the venom to be Free Form so the players are able to RP the effects as their specific resistance or tolerance deems appropriate.The bite and ranged venom will be considered an attack and is completely blockable just as hot water or a sword may be. The venom glands for a Spitter will take 2 days to refill and those of the Viper will take 3 days as they are naturally produced and vital for hunting/jungle survival. This gives the Spitter and Viper at least one bite per day if they deplete their venom glands completely and 1-3 bites in one sitting with full venom glands.


The Naga are very vain and proud creatures and I do not see them willing to give up their most unique natural weapon as a mere means for monetary gain. This goes doubly so when you take the fact that they are jungle natives into consideration. They would have no real need for money when they work on a trade system. The Naga naturally produce the venoms used, and as such should logically be immune to their own venom. Additionally, the natural production of Hemotoxin/Neurotoxin would mean that the venom glands would produce the substance at a moderately quick rate. In a spitting cobra they are able to spit venom 57 times in a span of 20 minutes, as an example. I am proposing the daily bite or the 1-3 bites based on the fact that the Naga are larger and the glands would take more time to refill naturally. Serpents also use their venom as the primary means of suppressing prey because they are very vulnerable without it. I am carrying this over to the Naga of Eyr because, though they are magically gifted, they are also very susceptible to physical harm and the venom provides a wonderful ace-in-the-hole when confronted by prey like a Dire Tiger or facing a Brutish enemy such as a Jungle Greenskin or large Lizardfolk. I removed the third option of Cytotoxin because I feel it is unnecessary to have a third venom when there are only two subtypes of Naga that can use venom. I made the Neurotoxin available only to the Spitters because they are at the most risk for physical harm of the three subtypes and it fits well with their small dosages of spit venom so as to balance out the quick acting effects of Neurotoxin. Essentially, they will have to hit them successfully multiple times for the venom to take full effect or risk getting close to bite directly. I gave the Vipers Hemotoxin because it fits their close-quarters combat style well. Not only will it weaken an opponent slowly, but it will help the Viper’s opponent bleed out faster if successful. Hemotoxin being slower than Neurotoxin works perfectly in my opinion because it will keep the rp going whereas if the Viper’s had Neurotoxin they would be more than a bit overpowered.