Ratfolk are numerous as well as highly adaptable, and may be found everywhere throughout the Mystaran Archipelago. Their colonies typically are found within slums, sewers, underground burrows, and hillsides of lush overgrowth. The Aradian desert is believed to be their point of origin. Ratfolk societies are communal and are best described as living in chaotic harmony.
They are sentient creatures and can be rather organized. Most ratfolk belong to large raiding parties, but there's a few that seek other vocations. They can be very cunning, when not outright vicious, and may take up work as crafters or merchants either in cities or caravans. Though it is rare, it is not completely unheard of ratfolk taking up the art of magic casting.
Ratfolk are shorter and a bit more lithe than the average human. They have rat-like faces with elongated skulls and pointed or rounded long ears. Their long teeth are sharp and ever growing. Velveteen fur covers their bodies, and comes in a range of brown, black, or white.
They are a curious, adventurous, as well as aggressive people and that sometimes gets the best of them. It is common to see ratfolk missing eyes, ears, limbs, and tails from skirmishes among themselves and other creatures.
On average, ratfolk tend to live for about 20 to 30 years. The most common cause of death is by misadventure.
Darkvision: Living in the depths of the underground, ratfolk can see within total darkness. Darkvision is black and white, but is otherwise like normal sight. Ratfolk however cannot see through magical darkness.
Disease Carriers: Ratfolk are carriers of disease and may not always exhibit symptoms. This however does not make them immune.
- Heightened Senses: Ratfolk have keen senses of smell and hearing.
Stealthy: Subversion is a skill the ratfolk know best. Their abilities of hiding and stealth are well adept.
- Quick: Movement may be done in quick bursts of speed.
Disfavored: Most people do not hold the ratfolk in high regard and find their rodent features distasteful.
Insatiable Curiosity: Curiosity and a lust of shiny objects may get the best of ratfolk, and most often leads to trouble or their demise. Building up a horde of treasure and baubles is an obsession.
- Poor Vision: Ratfolk are near sighted and their perception of color is rather weak. Bright lights may be blinding.
- Weak: Ratfolk are not as strong as typical humans.