Alignment:  Know Thyself 

So you’ve decided upon your name, your race, your gear -- heck you might even have a story, but have you ever thought about your alignment?

PART I: What is an "Alignment"?

An Alignment by textbook definition, is “the categorization of the ethical and moral perspective of people, creatures and societies”. To simplify, it is How your Character would react to people, situations and other things he/she would come across in daily life.  There are officially nine alignments in Mysts of Eyr. They are:  Chaotic Good, Chaotic Neutral, Chaotic Evil, Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral Evil, and True Neutral.  An alignment suggests a strong propensity for certain actions and behaviors, however it is not absolute. For example, a good person is less likely to murder, and an evil person is less likely to build a church, but there is always potential for deviations. Think of Alignments as a tool to help you improve your characters’ direction and to remain consistant and avoid flip-flopping.  Maintaining consistency in a characters’ actions creates a more realistic and believable character. Would you be a vigilante one day and a fascist dictator the next? Very unlikely, though some players make the mistake of being flip-floppy with character alignments through poor decision-making. Understanding the fundamentals of your characters’ alignment will help you make better choices for your character.

PART II: Alignment Roleplay Scenario

Your character is on the City Watch and his Commanding officer orders him to not show up at his post at the Local Pub from Midnight till 1:00AM.  Is your character going to notice this as being strange? Your character could challenge this request..or on the other hand he could just let it go and take the order.  As a tool you could use his alignment to help decide.  

Should your character then decide to obey the order to skip the post, he would find that the owner of the pub where his post is located has been murdered.  Is your character  a "Good" person?  Is he going to report the incident to his superiors or is he going to hide what he knows? As a tool you could use his alignment to help decide.  

PART III: Alignments Evolve

It is important to remember that because your character, or other characters have an alignment, it doesn’t necessarily mean they have to abide by it without ever changing.  Good people sometimes do evil deeds -- just as evil people can do good. Therefore, once you have chosen your character’s Alignment doesn’t mean your character has to stay that alignment.   
For Example: When your character was a child, perhaps he was “neutral good” or maybe even “chaotic good”...but in time his experiences changed him . Maybe he was taken into slavery, and became very bitter towards the upper class...maybe he was once in love and then suffered heartbreak,  only to become bitter and enjoy breaking the hearts of others. These are just a few examples of life experiences that can shape or change your character’s alignment over time.  
As you can see there is a spectrum of motivations on the chart from Lawful to Chaotic, Good to Evil and everything in between.   Using Alignment in your character creation will give you another tool to use in your roleplay as well as give your character a sense of direction and purpose.

Finally, remember alignment is a tool and it should never be used against someone! For example, if a lawful good person attacked another lawful good person, the victim cannot throw it back at them, saying “you can’t do that because you’re lawful good!”.  Alignments can change on a dime, especially if there are other factors involved such as blood rage, psychosis, or even chemical influence.  It should never be used as an absolute but used correctly will make your Mysts of Eyr Character feel more alive.