The denizens of Ebon Reach are various and diverse, each serving different roles and purposes to further the goals of the Cabal, which relies heavily on the synergy of its followers. The Cabal of Ebon Reach has adapted a hierarchy ranking system with the main purpose to help establish a clear cut and definitive "Who's Who" through worth, dedication, and commitment. There is one leader, and many followers, with varying degrees of accomplishment in between. It is structured like a pyramid, with the many supporting the one, and the one acting as advocate for the many. Upward movement within the pyramid is dependent on dedication of time spent to the cabal, commitment to the progression of the goals of the cabal, and on earning the favorable attention of those higher up while obtaining one’s own development. Responsibilities are delegated to those who wish to climb the ranks and prove their worth and loyalty to the Ebon Reach.

 

Ranks of the Ebon Reach


Rank 0: Reach Dweller

This is a non formal ranking within the Reach and is not necessarily affiliated with the Cabal. It requires no introduction or ceremony to obtain. Some may even hold no aspirations to join the ranks of the Cabal and instead only seek to claim to be of the territory of the Reach. But for those who do, they will need to seek out the Prince Eternal. This position holds no IC privileges within the group, however players will receive OOC knowledge of upcoming activities and be able to have an OOC voice in making suggestions for future activities, events, and so forth.

To Become a Reach Dweller:

  • Successfully filled out an Ebon Reach Application
  • Preferably your character has at least heard of the Reach or discovered it on their own.

 

Rank 1: Initiate

Joining the Cabal and rising to the ranks of Initiate comes at the cost of a successful discourse where the Prince Eternal will glean some manner of understanding of their own goals and intentions. They will be given a small quest to demonstrate a skill or talent to prove their use. Once they have returned with a completed task and proven to be of value they will be asked to pledge an allegiance to the Cabal in the form of a personal ritual.

This rank is the foundation of the group and a place to eventually strive for a higher rank from, but only once trust has began to build. Most information may still be obscured but they will begin to have the opportunity to become educated in the ways of the Cabal.

To Become an Initiate:

  • Prerequisite - Reach Dweller
  • Convened with the Prince Eternal on Personal Intent to Join
  • Completed a task to prove some manner of value & worth
  • Gone through the pledging of allegiance ritual

 

Rank 2: Aspirant

Initiated into the cabal yet still scarcely nothing more than a recruit. They are still seen as an unfamiliar face and scrutiny will linger just over their shoulders. They may have at least an inkling of what goes on behind closed doors but have limited access.

Those aspiring to higher rank still have a lot to prove. In order to gain more notoriety, they will need to participate in meetings, attend events, complete tasks beneficial to the Cabal, or other similar activities. They will need to demonstrate their devotion towards the Cabal and have another member vouch for their trustworthiness. Only then will they come by their first lesson of the Principle of Torment.

To become an Aspirant:

  • Prerequisite - Initiate
  • Minimum of at least two weeks since last rank-up
  • Active Presence
  • Participate in overarching storylines.
  • Attend events as permitted
  • Maintain acquaintances with other Cabal Members
  • Help created sim-oriented Roleplay that reflects the goals of the Cabal.
  • A Demonstration of Devotion
  • Be sponsored by a higher rank member of the Cabal to vouch their trustworthiness
  • Completed the First of the Principles of Torment

 

Rank 3: Adept

They have survived through hardships of being new and have fully demonstrated devotion towards the Cabal. Their face is now fully known and they have began to carve a true name for themselves. With newfound respect, their career now looks promising and they may be tapped for assistance with newer members. The may now be trusted with things of more sensitive nature and will be told more thoroughly about the Principles of Torment so they may begin working on their completion.

To become an Adept:

  • Prerequisite - Aspirant
  • Minimum of at least two weeks since last rank-up
  • Active Presence
  • Participate in overarching storylines.
  • Attend events as permitted
  • Maintain acquaintances with other Cabal Members
  • Help created sim-oriented Roleplay that reflects the goals of the Cabal.
  • Hold strong acquaintances with at least two other Cabal members
  • Completed Two of the Principles of Torment (3 total)

 

Rank 4: Zealot

These fanatics have proven themselves disciplined and motivated to the cause of the Cabal. Their skills and attributes likely having been to some assitance. The Zealots likely have undergone dangerous story-driven quests that have risked their safety, truly testing their loyalty and their ability to deal with obstacles and stressful situations. They may have even proven themselves capable of teaching others and may find themselves entrusted with more responsibility to aid with new members and some affairs of the Cabal.

To become an Zealot:

  • Prerequisite - Adept
  • Minimum of at least two weeks since last rank-up
  • Active Presence
  • Participate in overarching storylines.
  • Attend events as permitted
  • Maintain acquaintances with other Cabal Members
  • Help created sim-oriented Roleplay that reflects the goals of the Cabal.
  • Become a Cabal ‘Mentor’ to a lower ranked member.
  • Completed Three of the Principles of Torment (6 total)

 

Rank 5: Chosen

A member of the Cabal that has proven their true worth. They may even be called upon for grander schemes, in an ambassadorial sense, assisting with bargains, coordinating secretive missions, salvaging intel, and carrying out other such deeds by delegating out to the lower ranks. They will be expected to continue doing the great accomplishments that they have done that had helped them arrive to such a position in the first place. Woe to those who seek to harm one of the Chosen.

To become a Chosen:

  • Prerequisite - Zealot
  • Minimum of at least two weeks since last rank-up
  • Active Presence
  • Participate in overarching storylines.
  • Attend events as permitted
  • Maintain acquaintances with other Cabal Members
  • Help created sim-oriented Roleplay that reflects the goals of the Cabal.
  • Have helped with at least three lower ranked members.
  • Completed Three of the Principles of Torment (9 total)

 

Rank 6: Master

Measurement is but the first step… if you can measure something, you can understand it. If you can understand it, you can control it. If you can control it, you can improve it! Those few who have earned this title will only just begin to understand how to wield the true powers of the void, having gleaned by dedication and commitment a small fraction of tolerance to its influences. They stand truly free, or at least as free as one could be. They are the most experienced and senior members of the Cabal. They will be recognized as the Master of a trade, skill, or attribute.

To become a Master:

  • Prerequisite - Chosen
  • Minimum of at least two weeks since last rank-up
  • Active Presence
  • Participate in overarching storylines.
  • Attend events as permitted
  • Maintain acquaintances with other Cabal Members
  • Help created sim-oriented Roleplay that reflects the goals of the Cabal.
  • Actively aids with New Members
  • Actively ‘Mentors’ lower ranked members.
  • Undergone a final ‘skills challenge’
  • Completed All Remaining Principles of Torment (13 total)

 

Rank 7: Agent

The Agents are the official council of the Ebon Reach and are not chosen by the Prince Eternal but instead have obtained this position through their own merits. And through their own merits will they be able to retain hold of this position. They are permitted a voice of great weight on all the important decisions. Each Agent acts as the head of their household and may run their houses in different ways provided it suits the factions goals and intentions. The Agents have truly earned themselves great respect and should be feared well by their subordinates.

To become an Agent:

  • Prerequisite- Established a House of the Reach. (See Ebon Reach Households Section)
  • Holds at least two /active/ people under their command
  • Active Presence
  • Participate in overarching storylines.
  • Attend events as permitted
  • Maintain acquaintances with other Cabal Members
  • Help created sim-oriented Roleplay that reflects the goals of the Cabal.
  • Makes effort to attend Events and Storyline Happenings
  • Hosts an event at least once monthly
  • Makes effort to be a driving force for the Reach
  • And has Preferably obtained the rank of Master

 

Rank 8: Prince Eternal

The Leader of the Ebon Reach whose very words can be considered the will of the Cabal. They may even be able to come by some dark power by tapping into the Void, but it may just prove difficult to control.

To become the Prince Eternal:

  • Submit a successful application through the Mysts of Eyr admin team.

 

Principles of Torment:


lich2The Principles of Torment are thirteen lessons that promote character development and are open to interpretation by the character to how the lesson is learned. Their is no particular order to them and they can be worked from first to last, or can be skipped and returned to at a later time. These lessons are not taught verbally and their namesake is not without purpose.

The void is a level beyond what is normally experienced. The experiences one has while touched by the void becomes more all-encompassing than what they would have experience without influence. One must complete the principle while being ‘touched by the void’, battling with mind and will to come by the lesson meant to be learned. Once a principle is completed, an attunement to that aspect of the void provides resistance to withstand its effects, as well as one can use that fortitude to aid against similar effects from other sources.

Each lesson can be learned on one's own or taught by another member of the Cabal, where the lesson would depend upon the teacher's own peculiarities and they are unlikely to be the same lesson learned between different teachers. The Concept behind the Principles may be seldom spoken of and only those of higher rank may truly grasp the reasoning behind them.

However what can be gained, can also be lost, or in this case stripped away.

  • The Void - Beyond the edge of all that is is everything that is not. Nothing comes from it, but yet nothing comes from it. So much nothing. Understanding the difference takes careful study. What reason does it exist? What is its purpose? But why we are debating the question of Life.. what reason do /you/ exist? We can know only that we know nothing.
    • To learn this Principle may just provide reasoning and meaning to the otherwise nothing.
  • Pain - Pain is an illusion, yet all things suffer at various times. It can be overcome and ignored, or even harnessed to fuel your power. Can you even wear pain proudly?
    • To learn this Principle may provide some tolerance to pain.
  • The Mask - Named for the custom which pervades all society, we choose just which face to present in a given situation. Difference one’s for different times. We are but layers of masks. But which one is truly you?
    • To learn this Principle may provide some resistance to confirmatory and a loss of individuality.
  • Sacrifice - All things of value may need to be given up. The more you are willing to sacrifice, the more powerful you will be… But the less of yourself you will retain or the life you once recalled having. Just how much can you say you are prepared to give up to complete your goals? And how do you transform these sufferings into achievements and accomplishments?
    • To Learn this Principle may provide you with a new insight on how to cope with suffering.
  • Paranoia - All things whispered to you may be sweet poison. None can be trusted absolutely. Relying on others is a weakness. You can only truly trust yourself, but there may be times when trust need to be extended to another. Is this risk worth it? Can you really get by only by trusting yourself?
    • To Learn this Principle may provide strength against influence and manipulation.
  • Impermanence - At beginning of time there was nothing, and so it will be at the end of time. Anything but the Void is impermanent and will come to an end. Just how many things can cause you to cease to exist if you were deprived of them?
    • To Learn this Principle may ensure things are not so easily taken for granted.
  • Fear - Fear is a restraint, holding you back from your potential, delaying you in crucial moments. Only by being purged of it can you reach your apex. But how dull would you be if nothing was found excitable?
    • To Learn this Principle may provide you with knowledge on how to overcome your fears.
  • Death - One doesn’t need to die to experience death. One must know death, be intimate with death, and understand death to not fear death. Would knowing what it is to cease to be give you a more complete understanding of what it is that you are?
    • To learn this Principle will provide you with greater acceptance of the nature of death.
  • Power - Power given freely is worthless. The only power of value is power that you seize for yourself. But is knowledge power, or is power power?
    • To learn this Principle will provide reduced feelings of impotence and incompetence.
  • Guilt - Once a deed is done, it can never be undone. The future may be unknown, but you have set your past in stone. Your regrets may just push heavy upon your shoulders. But how much will you let it weigh you down? And how can you change guilt into opportunities to change yourself for the better?
    • To learn this Principle will provide acceptance for past deeds done, and turn eyes back to the present.
  • Empathy - One must know emotion, recognize emotion, understand emotion.. Before ever hoping to overcome their own. Which emotions can others control you with?
    • To learn this Principle will provide you with mental fortitude to chose your own emotions.
  • Doubt - We all seek to do the best thing for ourselves, but what is the best thing? Can you ever truly be certain that your way is the right way?
    • To learn this Principle will provide you with confidence within your actions.
  • Delusion - Disregard what you see, disregard what you hear, disregard what you speak if they do not make logical sense. If fire felt cold to you, would you believe that it was cold? Or would you try to rationalize why the flames feel cold?
    • To learn this Principle will provide you with some skills in logic and reasoning.