Sim staff, also called "GMs" or "DMs" by some, who manage character approvals, enforcing and upholding rules, and providing support for the players.
An alternate character identity -- can refer to one player’s multiple second life acounts, or it can refer to one second life account’s multiple character identities.
Short for "Application".
Short for avatar, a characters’ form in-world.
The history of a character prior to the player’s actively portraying him or her in a roleplaying environment
The fictional persona (human or animal) who appears in the story.
The act of creating intel/objects/scenarios/evidence to further a plot-line or benefit a character without having to go through the act of roleplay to achieve the desired item. i.e. Gaining a new enchanted sword, and claiming that "someone" gave it to your character when that never happened. This is poor form, and new items/objects/skills/etc. should be gained through legitimate quests/actions/roleplay.
The act of contacting another player to determine whether they approve of an action to their character.
The act of running two instances of second life to have two avatars running at once.
A type of roleplaying that describes a characters’ appearance, emotions, and actions to support their dialogue. i.e. He stood with his arms crossed and brow furrowed, blocking the entrance to the tavern, growling "stand back, you are not allowed in here!"
FTB / Fade to Black
The act of discontinuing a roleplay scene without fully voiding the RP; a curtain-call to the roleplay. Players decide together what happens 'behind the curtain' and may pick up after this point. Often used if a player needs to log-out or becomes uncomfortable with the scene details (see limitations).
A style of roleplaying which allows a player complete freedom to control his or her own character within the inherent restrictions of a setting.
A distinct category of roleplaying, usually defined by setting elements. Ex.: fantasy, science fiction (scifi), historical fiction, cyberpunk, etc.
God-moder, Godmodder [sic]
God-moding is when you roleplay in "god mode". When you are in god-mode, you are posting actions without allowing for player response, determining the outcome of your actions upon others, and steering the roleplay to your desired outcome, essentially "playing god", determining where your arrow strikes and how much damage your sword does, how your spell affects another, etc.
Common abbreviation for "In Character"
The condition of mixing player/character realities or knowledge in either active roleplay or offline circumstances. An undesirable habit, and usually considered poor form. Also called "Blending".
Maintaining the disciplined separation between IC story and OOC reality. Good form in advanced roleplay.
When someone is in a role play room, they are there as their character. Sometimes used by players when referring to situations that happened while role playing.
Limits / RP Limitations
A roleplay action, state or concept that a player is uncomfortable about emoting or participating in; players must communicate their limitations with other players clearly. This is distinctly separate from what the character itself may be uncomfortable with, and should not be used to avoid consequences of IC actions (see Fade to Black). A common limitation is roleplayed rape.
The act of taking knowledge procured by the player, and used to the characters’ advantage, i.e. using the radar map to "find" someone who is hiding, using chat spies to hear what people are saying out of chat range to gain intel that the character uses, reading group tags above another character’s head to determine their race/name/etc., your character running over to a fight in-world that you heard about in chat group, when the character would otherwise have not known.
Non-Player Character (NPC)
1. (n.) A participating character that is not represented by a screen name in a story or scene. An NPC’s lines are manually represented by the player.
2. (v.) To NPC. To portray a character in a scene in addition to the character represented by a player’s screen name. ["I’m going to NPC the doctor in this scene."]
An OOC agreement in which all players involved declare that a scene or IC event never took place.
Common abbreviation for Out of Character
Option of Response
The act of writing a roleplay action so that other characters have the opportunity to respond. This is done through using terms like 'attempt' or 'try', and is imperative in situations where one character is trying to affect another (i.e., combat).
Abbreviation for "real life", The 'offline' world.
A term often used to refer to the person at the keyboard behind the character.
Power gaming is over-inflating your character’s strengths, abilities, and powers to attain a desired outcome in roleplay. Every character must have faults, foibles, and weaknesses, and should take hits in fights, as well as lose fights. Characters that constantly dodge, constantly "win", and have tons of power and no weaknesses will be warned and/or banned. This is BAD FORM and inacceptable conduct in roleplay. Be realistic, check your ego at the door, and be prepared to lose sometimes. Your fellow players will respect you for it.
1. To mentally place oneself in the position of a fictional character and react to situations as that character.
2. The act of roleplay (also ROLEPLAYING).
1. A single session of roleplaying that takes place in the same room and/or setting.
2. The portrayal of a single IC situation, which may span across multiple RP sessions, such as a battle that takes several nights to play out.
To advance or enhance a story by OOC agreement rather than by roleplaying, sometimes called "Scripting" plotting "behind the scenes". Sometimes this is necessary to move major storylines forward and will be used by the Admin team. It is not poor form to script or plan your roleplay and as roleplay can so often turn out unexpected, having plans and expectations can lead to future disappointment and conflict. Instead, further your storylines via roleplay and remain open-minded to varying outcomes.
The fictional universe in which a story takes place. A setting may be immediate, such as a room, or broad-based, such as a country or planet.
Void (see nullify)
To nullify a roleplay scene or series of scenes to the state that they never occured. Both players must agree and be fully aware of this decision for it to be in effect This is an extreme circumstance and used predominantly when a major rule has been violated.