Table of Contents

1. What is an NPC? 4. Event Guidelines for NPC Players    
2. NPC Types 5. Requesting NPCs    
3. Rules for Playing an NPC      

What is an NPC?

A NPC (non-player character) is a temporary character whose sole purpose is to provide entertainment, roleplay, companionship, and/or target practice for the players on sim. For instance, when you play a game like “World of Warcraft”, NPCs would be the computer-controlled creatures and monsters that the player hacks and slashes! In Mysts of Eyr, our NPCs are played by fellow players, rather than being controlled by programming. They serve to enhance roleplay by giving players a more realistic experience.

NPCs can be for special events or everyday use. They are not roleplayed with complexity to their personal stories or purposes but instead are there to serve the player base. Whether you want to play a zombie, a house cat, jungle animal, or sea dweller, the possibilities are nearly endless!

NPC Types

Phantom NPCs

Phantom NPCs offer ‘background noise’ to the world of Eyr. These characters are commonly used to fill out businesses—the barmaids, temple servants, village workers, or even co-workers! In lore, the player base make up just a fraction of Eyr’s population while the others are made up of NPCs, phantom or otherwise.

Any player can emote for these types of background characters, but it should be noted that Phantom NPCs have very limited use. If there’s no PC currently available to tend to the Salty Swallow tavern, you can emote a phantom npc wench filling out your bar order or clearing away your plate. Another example is if there’s no one available to help out in the Medica, Phantom NPC healers can perform basic first aid to keep your character stabilized until properly treated by a Medica PC. Phantom NPCs CAN NOT fulfill business quests or trades, i.e. you can’t emote a Phantom NPC giving you a book boon from the Title Wave nor have one give you a magical potion from the Crone’s Eye. Phantom NPCs are always passive. They are meant to stay in the background. They do not fight you or fight for you. They own nothing for you to take/steal nor have any pertinent information to divulge.

NPC Companions/Minions

NPC Companions or Minions are creatures that serve as either personal pets, mounts, bodyguards, magical familiars, or summoned minions (skeletons, imps, lesser elementals, etc) that are owned or controlled by a PC. These NPCs typically have limited intelligence, lack the free will to operate beyond their PC’s wishes, or are incapable of interacting with any other PC in a meaningful way. This NPC type does NOT require an NPC Application UNLESS you plan to have them Wander and act on their own without their owner present. In that case where they operate alone, they would follow what is required of Wandering NPCs below.

Companions/Minion NPCs are visually represented by either shoulder/attachment pets or is purely emoted out by the player. If it’s the latter, we recommend making a note of this in your titler so your fellow players are aware of another creature in the scene. While you are shopping for your NPC props, please keep in mind that the Mysts of Eyr strongly discourages players from supporting stolen content.

You are responsible for making sure that your pet is below the maximum script usage for Mysts of Eyr (Max 150 scripts, 3MB) and doesn’t become an OOC nuisance or distraction to RP. Random and irrelevant chatter, out of period (or lore) appearances, or unnecessary visual effects that cause lag may result in an admin asking to keep it out of RP.

Pet & Familiar Restrictions: Personal pets can be any and all animals that could be found in jungle biomes or small-species that could have possibly been shipped over. For example, no dinosaurs, but house cats, dogs, monkeys, parrots, etc., are fine. Read more about Magical Familiars HERE!

Mount Restrictions: Mounts are not allowed to have major appearance or physiology modifications or stats bonuses in roleplay due to any curse, spell, or storyline.  Aside from that, minor cosmetic changes (eye color, saddle, etc) are permitted.  For example: This means you cannot transmute your tiger to grow a pair wings, but you can give it glowing red eyes. Please check with an admin and provide screenshots if you’re ever in doubt.

Here is a list of acceptable mounts a character would be able to ride in Mysts of Eyr:

  • horse (and other equine)
  • hippogriff
  • unicorn
  • bear
  • big cats (lion, tiger, panther)
  • giant spider
  • dire boar
  • giant lizard
  • dire wolf
  • elephant
  • giant eagle/hawk/owl
  • pegasus
  • griffon
  • deer (and other horned cervidae)
  • Manta Ray
The Following are Recommended for use by small avatars (e.g. halflings or goblins):
  • riding dog/wolf
  • dire bat 
  • giant toad/frog
  • hyena 

The Following are Recommended for use by tiny avatars (e.g. pixies or imps)

  • spider
  • lizard
  • dragonfly/butterfly/beetle
  • bat
  • house cat
  • toad/frog
  • parrot (and other flight birds)
  • rat/mouse

Bodyguards and Posse Members: A player may not use an army of NPC bodyguards or gang/posse members. A PC is allowed ONE guard or gang/posse member to accompany them at any given time. Guards cannot be super-powered and have only the strength and abilities of an average human, despite the race of the NPC bodyguard.

Summoned Minion Restrictions: There are many different ways to go about summoning NPCs. When doing so, a minimum of two post rounds will be recommended and it is asked to be kept fairly simple. Large-scaled NPC summonings (such as full-form dragons, armies of undead, leviathans etc.) must be pre-approved by an admin and normally only used for event purposes. A PC is allowed ONE summoned entity to be active at any given time: One creature or One swarm of tiny creatures, e.g. locusts/scarabs/spiders (which must operate as one and not be split).

Companions/Minions in Combat

NPC Companions/Minions are allowed to fight alongside your character so long as they use the Mysts of Eyr approved “Roleplay Dice” when battling and they take the character’s turn in the RP post round.

Example Turn: Enemy, Player, Enemy, Companion

The Mysts of Eyr dice roller can be found within the titler HUD that can be obtained from the sim’s Welcome Center.

Wandering/Event/Boss NPCs (Application Required)

These sorts of NPCs are ones where a player uses their own avatar to represent a singular NPC entity. You could play a lone mummy or tiger roaming the jungle to cause some trouble, a sacrificial victim for a group of Ebon Reach cultists, an elephant out of a herd of fellow NPC players stampeding through Asing territory for an Event, or even some vast and terrible sea horror that the whole sim must band together in order to defeat!

Mysts of Eyr gives players a variety of different options to cater for any kind of event or scene! Below are a list of different NPC categories that you can apply for:

Playable Races: Any of the standard playable races off the official list can be played as an NPC for an event, scene, or storyline.

Please Note: If you choose to play any one of our power races (Celestials, Bastet, Demons, Dragons, Vampires, or Wolf-kin), you do not need to fill out an additional standard agreement application, but the NPC must adhere to the standard’s requirements.

Domesticated Animals: These are considered to be companions of players (but not to be confused with Companion/Minion NPCs which are emoted by the PC that owns them). These can be cats, dogs, horses, parrots, gryphons, and the like. Their purpose is to provide companionship to certain players and can be known to be kept long-term.

Please Note: For something to be considered a domesticated animal, they must be acting like one. This means that the animal cannot speak or interact with a player in a way that would be uncommon for their breed.

Wild Animals: Any animal that can be found in the wilds of a jungle biome would be listed under this category. Lizards, giant frogs, snakes, elephants, leopards, apes, monkeys, boars, and the like can all be applied for.

Aquatic Animals: Similar to wild animals, aquatic animals are those that are found in the ocean. These can include things as small as fish, sharks, and jellyfish to creatures as large as giant squids and sea serpents.

Monsters: These are vicious and deadly beings that are not always considered humanoid. They lack empathy and cause mayhem and destruction, which is usually why they are used. Monsters are usually considered to be things like imps, slimes, abominations, shadow people, homunculi–anything that doesn’t quite match any of the above categories, but are intended to be frightful and dangerous.

Boss NPCs: These characters are reserved for large battle events either involving a story arch or large-scaled destruction. To play one the event must have been approved by the admin team or event coordinator. Boss NPCs include things like demon overlords, rogue uber-dragons, commanders of NPC armies, and the like.

Rules for Playing as an NPC

There are always limits to playing as a certain character, and an NPC is no different! Before filling out your application for an NPC, you should be aware of these guidelines:

1. The NPCs of Mysts of Eyr will normally be weaker and more disposable than regular players. This is due to the fact that they are meant to be that way, apart from boss NPCs.

2. NPC characters will not speak very often, if at all, unless their role requires them to. They should not be very complex or get involved in personal storylines or develop long term role plays. Remember, the point is to assist other players in their scenes–not themselves.

3. Boss NPCs are reserved mainly for large sim-wide events or plot-lines. If you are wanting to play one, it must be for an approved event and the application must be sent in like the rest for review.

4. NPCs are NOT an easy way for players to gain a special custom character. They are meant to be kept simple and temporary. An NPC also can’t “evolve” into a full time playable character. Please respect this. Any applications with too much detail or abilities will be rejected by the NPC coordinator.

5. You must send an application for any wandering NPC you wish to play. This helps us keep track of what NPCs have been approved, how often they are being used, etc.

Players must agree to these guidelines before they are allowed to play an NPC. This helps to keep order in Mysts of Eyr and maintain the ultimate purpose of the NPCing. To submit an application for one NPC, click here.

Please also note that Applications submitted the day of an event may not be processed in time to play. Please submit at least 12 hours in advance of the scheduled roleplay. Last minute applications will not be approved to play as the NPC coordinators will be busy directing the others.

Event Guidelines for NPC Players

When NPCs are used for large-scale events, it is known to get a little crazy and out of order. That is why the Admin team try their best to attend and oversee the roleplay. We also know though, players can often times feel overwhelmed or under-informed of what it is they should be doing. That is why we ask you to follow these guidelines when you’re playing as an NPC during an Event.

1. If you have submitted an application for an NPC and it has been approved for playing, you should have received an invitation to the “Mysts of Eyr - NPC Group”. This is the official Mysts of Eyr NPC group and is the main place that NPCs will receive the information they need.

2. Check the notice archives in the group. All notices within a two week time span are kept archived in the group profile. This is where you will most likely get your reminders about an event, requests for NPCs, and event outlines for what is being asked of the group. Utilize this as much as you can!

3. While engaged in an event please have the NPC Group chat opened. This is so you can receive special instructions and alerts about the progressing roleplay. Any updates, changes, or special announcements will be sent via this chat.

4. Forgetting what to do or not syncing well to your role? Refer back often to your event outline that would have been provided for you previously with your group notices or before the event to the entire group.

5. Some events will allow character respawn based on a dice roll. Specific instructions regarding your event will be in the battle plan.

a. Remember, when respawning simply rename your titler to reflect your ‘new’ NPC. This helps alleviate confusion to the players who may have thought they already killed you.

These are all guidelines for NPC events but one should also note about additional guidelines when dealing with “Boss NPCs”. Boss events are amazing scenes when done right, but they can be overwhelming - especially to the player behind the Boss. In order to have your actions responded to, please follow the tips below:

1. Admins will have a titler on with the post order for the group. Please abide by this order and contact an Admin to be added.

2. Allow the NPC boss to post, at least every 4 post rounds. This allows actions to be responded to in kind. Too many posts between Boss posts means things will be missed, no matter how much the Boss is trying to keep up.

3. Boss players are not part of the regular rotation, allowing them to post as needed to keep up with the posts that require a response.

4. Don’t just write a post and wait until your turn to hit enter. Make sure that the post makes sense to the current situation. Take your time and write a post relevant to what is going on. A post about hacking off an arm when no arms are left will not be responded to, no matter how dramatic or gruesome.

5. IMPORTANT: In some instances, Admins managing the event may ask you to divide into groups, focusing on different NPC beasts. This is not to restrain your roleplay but to allow for everyone to post without confusion. Admins will break off to respected groups and help maintain post order there.

a. Post-orders and Group divisions are non-negotiable. Please abide by the decisions of the admins to keep the momentum of the event.

b. NPCs are sometimes sent out in waves during Boss events every 15-20 minutes. This allows players to focus on the destruction of these threats and builds tension for the arrival of the “true boss”. This also thins the ranks of both NPC players and the wounded/injured/dead for a more realistic experience. NPC Waves would look something like this:  

First Wave: Smaller Beasts and/or Minor Threats.

Second Wave: Re-Spawned threats or an escalation of threats.

Final Wave: The “Boss” NPC arrives.


Requesting NPCs

Before you make a request for an NPC, you should first determined if they’re necessary for your event/story. NPCs are plot dead ends. Their flash-in-the-pan nature don’t go very far for developing character story arcs. If another PC can perform the role that you are requesting an NPC for, it is almost ALWAYS better to use another PC. NPCs can also make a scene too insular and prevents a player from branching out and interacting with other PCs. In some cases, an NPC request may be denied by the NPC coordinator if it feels like the NPC would be stealing scene spotlight potential from other PCs and recommendations will be made to reach out to other players instead.

NPCs must be requested at least 4 days before an event, though preferably 2 weeks before. The later a request is made, the less chance there is for players to be available for your event or scene!

To go through the process of requesting an NPC, you should fill out a notecard detailing specifically what you would like and submit it to the NPC Lead or Event coordinator. The more details you give us, the better we know what you need. Consider the following:

1. What type of role should your NPCs be filling? There are many different types of roles. The most common being:

a. Victim NPCs: Those who become the bait or victim of your event.

b. Villainous NPCs: These are considered the ‘bad guys’ who wreak havoc.

c. Beasts: Monsters or Uncontrollable Beasts let loose on your event.

2. Is there a certain type of NPC you’d like to request? The list of the kinds of NPCs are detailed in the above section.

3. What would you require of the NPCs? What should they do? Give us your “strategy” run-down of your event and what you’d like to see the NPCs doing. Remember, they’re here to help your event run smoothly!

4. When would you like the NPCs to be available and where at? This is pretty much the standard procedure for any event and helps the NPC coordinators to articulate the correct information to the players.

5. Communicate Changes! Changes happen and you shouldn’t worry about it. Just make sure you are communicating with the NPC coordinators so that the NPCs can be directed to the new changes and your event runs smoothly!