Token Cost: 5 Tokens
Amount: 1 gram, single use
Description: The Wolfsbane plant belongs to the ranunculaceae family of herbaceous perennials, often known as aconitum or monkshood, that are native to mountainous regions. They possess a thin, coarse, sharp-toothed stem crowned by off-shoots of bell-like lobes of varying colour and green spiralling leaves. Whilst able to cause illness to most any creature, this plant gets its name from the greatly exaggerated effect it holds upon most wolfkin and has long been sought as an aid to fend off the deemed dangerous creatures.
Restriction Level: High - Restricted (See Controlled Substances Web Page)
Terms & Conditions: By its very name, the leaves of this potent plant are feared by even the biggest and boldest wolves though thankfully for them at least, within Eyr, it is extremely rare and even when found also can prove dangerous to the handler.
For those lucky enough to claim possession of Wolfsbane, they are limited to the equivalent of 1 gram in weight for a single use - roughly equivalent to 5 leaves worth or enough to make a single dose poison/potion. This would be enough to potentially kill or gravely injure one adult wolf or render up to three unconscious (consent rules apply).
It should be noted that Wolfsbane is a rare and dangerous substance to handle and must be taken to and prepared by a trained apothecary, alchemist or herbalist. Involvement of the Sage Advice apothecary, any of Eyr’s Infirmaries or the Night Cap is compulsory.
How to Use
When your character is ready to hand over their Wolfsbane to a crafter/business within Eyr the following action should be taken -
- The object marked 'Wolfsbane' found within the reward folder should be rezzed in-world.
- Confirm you wish to 'utilize' the item by clicking 'yes' (if select no, remember to take the object back into your inventory for later use)
- The object will then expire and self delete, sending email confirmation of IC use to the Eyr admin team for us to log in our token reward records.
- The Wolfsbane is considered 'used' and the crafter/business is free to icly create your ordered/requested object (so long as meets the terms and conditions of use)
General Toxicity: It would take quite a powerful poison to fell a wolf, especially one in warform and this is no exception. Even to those not of wolfkin, this plant possesses very harmful toxins, particularly concentrated within its roots. Contact causes sensations of burning and tingling and so the wearing of gloves for handling is highly recommended. Consumption first manifests with nausea and vomiting, later followed by numbness in the mouth, face and burning in the abdomen. Larger doses typically produce motor weakness and tingling numbness spreading to the limbs. In all cases, other symptoms such as sweating, dizziness, difficulty breathing, headache and confusion usually occur. In severe cases a fatal dose result in paralysis of the heart and respiratory centre - seemingly by in death from asphyxia.
Wolfkin Allergy: Wolves, regardless of species and any resistance to poisonings, have an innate weakness to the secretions of this supposed supernatural plant. The scents and pollens put out by the plant is enough to cause wolves of all kinds unease whilst closeness to the source brings forth sinus congestion and a dry throat that can make speech, growling and howling difficult. Further exposure to this plant also causes its regular symptoms to affect wolfkin to an amplified degree. For example, they may experience startling pain and muscle weakness as well as temporary limb paralysis instead of minor burning/tingling and numbness. Wolves may also experience further dulled senses and a drain on their concentration preventing them from being able to shapeshift. Should the toxin enter a wolf’s bloodstream the agony suffered would be near unbearable, akin to boiling blood or sensation of burning acid within the veins, rendering them unconscious and if untreated within the hour, almost certain to result in death.
Scarcity, Harvesting, and Preparation: Within Eyr the Wolfsbane plant has proven near impossible to cultivate and only found in the wild on rare occasion, even then growing only at high perilous altitude, often overlooked amongst the vast array of more exotic abundant plant life. Though its petals and leaves would provoke nasty allergic reaction in wolves, it is it's roots that hold the most potent poison and therefore any such plant must be carefully harvested with roots in tact, usually by a one of experience with herbal handling and a well trained eye. Given the scarcity of such a deadly toxin, on the rare occasion it is used in warfare it is best used in concoction of greater poisons or potions. Though difficult and dangerous to master, the use of Wolfsbane as a remedy for forced full moon shifting has been known to exist or to aid in maintaining of rational sense when transformed into a wolf. Both uses come with great risk of side effect and likely failure.
Any questions regarding Wolfsbane and its use, please contact any Mysts of Eyr Admin!